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Frankie Nebulove

Action:

Power Token Gain 3 Power Tokens. Place them on any card in play.

"Coming to you live from Club Disco Infinity, it's Frankie Nebulove, and it's time to groove!"

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Launch Missile

Action:

Missile Launch 2 Damage Missile
-AND-
Power Token Gain 1 Power Token. Place it on any card in play.

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Disco Beacon Satellite

Action:

Launch into opponent's orbit row. Opponent becomes owner.

End of round:

Owner must transfer 2 Power TokenPower Tokens onto this card. If they cannot, this card is trashed.

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Signal Boosted Shield

Action:

Shield +1 Shield.
-AND-
Shield Spend any number of Power Tokens. Gain 1 Shield for every 2 Power Tokens spent.

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Misinformation On the Radio

Placement:

Transfer any number of Power TokenPower Tokens onto this card.

Action:

Power TokenArrowResearch Point Spend all Power Tokens on this card. Your opponent loses 1 Disco TokenResearch Point for every 3 Power Tokens spent.

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Buffer Satellite

Persistent Effect:

SatelliteSatellites stacked with this card may not be selected or hit with missiles. This card is still vulnerable.

End of round:

Power Token Accumulate 1 Power Token.

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Broadcast Lab

Action:

Research Point Gain 1 Research Point.
-AND-
Power TokenArrowResearch Point For every 3 Power Tokens in this column, gain 1 additional Research Point.

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2
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Wormhole

Placement:

Draw Card Draw a card.

Action:

Optionally, move the card(s) in the next action space to the end of the action row.

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Felicity Guns

Action:

Double the damage of any Missiles triggered from the next column.

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Disco Missile

Action:

Missile Launch 1 Damage Missile.
-AND-
Power TokenArrowMissile Spend any number of your Power Tokens and add 1 additional Damage for every Power Token spent.

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Precision Strike

Placement:

If you place this as your first card this round: Gain 1 Power TokenPower Token on this card.

Action:

Power TokenArrowMissile If triggered from space 3 or 4, spend 1 Power TokenPower Token from this card to Launch a 4 Damage Missile.

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Wide Net

Action:

Down ArrowCards in the next two spaces action/launch effects are Negated.

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1
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Entangled Particle

Placement:

Choose a card from your discard pile (if it is not empty), and add it to your hand.

Draw Card Next, Draw a card.

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Shield Boost Satellite

Persistent Effect:

Shield Double output of ShieldShield effects you trigger in this column.

End of round:

Power Token Accumulate 1 Power Token.

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Disco Science Lab

Action:

Research Point Gain 1 Research Point
-AND-
Power Token Gain 1 Power Token. Place it on any card in play.

"Based on my calculations, the time waves can be controlled by the beat."

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Shield Overdrive

Action:

Shield +1 Shield.
-AND-
Shield If next card is a ShieldShield Card, double the Shields generated by that card.

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Dr. Blazimir Funkovich

Action:

Research Point Gain 1 Research Point.
-AND-
If triggered from space 1 Place on top of your draw pile.

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Research Satellite

Orbit Action Effect
After Action Row:

Research Point Gain 1 Research Point.

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Shield Prototype

Action:

Shield Gain 1 Shield.
-AND-
Research PointResearch PointArrowShield For every 2 Research Points you have, gain an additional Shield.

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2
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Portal Gun

Placement:

Choose a card in the action row and switch the location of this card with that one.

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Enhanced Missile Tech

Action:

Missile Launch 1 Damage Missile.
-AND-
Research PointResearch PointArrowDamage Symbol For every 2 Research Points you have, it does 1 additional Damage.

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Intercept

Action:

Down Arrow Choose one of the next two spaces, and Negate the action/launch effects of the card(s) in it.

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1
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Orbital Miscalculation

Action:

Select any Satellite in orbit and move it to the space in its orbit row above this card.

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Shield Generator Satellite

End of round:

Shield Gain 1 Shield.
-AND-
Research PointResearch PointResearch PointArrowShield For every 3 Research Points you have, gain 1 additional Shield.

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Zandra Haxwell

Action:

If there are any Disco TokenResearch Points in this space, switch one of them to the opposite player.

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1
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Quantum Teleport

Placement:

Draw CardDraw Card Draw 2 cards.
-AND-
If this card is placed between two other cards, switch their locations.

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Singularity Satellite

Action:

Launch into opponent's orbit row. Opponent becomes the owner.

Start of round:

Owner must spend 1 Power TokenPower Token
-OR-
Owner discards the first card drawn and gains a Power TokenPower Token.

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Silo Infiltration

Action:

Next MissileMissile fired from the action row by opponent this round is reversed.
Power TokenArrowDamage Symbol If you have at least 5 Power Tokens in play, increase the Damage of the missile by 2.

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2
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Butterfly Effect

Placement:

Draw Card Draw a card.

Action:

Choose two adjacent spaces downstream_OF this card in the action row and swap their places.

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DDOS Attack

Action:

Power TokenArrowDamage Symbol Do Damage equal to the number of Power Tokens in this column.

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Time Cycler Satellite

Start of round:

Optionally Discard a card from your hand.
-If you do-
Draw Card Draw a card.

End of round:

Power Token Accumulate 1 Power Token.

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Smash and Grab

Action:

If the card in the next space is an Alien TechAlien Tech Card, trash it and gain Research Points equal to its value.

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Captain Blackstar

Orbit Action Effect
Before Action Row:

Down ArrowPower TokenArrowMissile Optionally, spend 1 Power TokenPower Token from this card to fire a 3 Damage Missile from this space.

End of round:

You must Move this card 1 space.

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The Broker

Placement:

Power Token Transfer 1 of your Power Tokens to this card.

Action:

Down ArrowPower Token Spend the Power Token on this card to transfer all Power Tokens from any card in play to any other card in play.

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2
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Message to the Past

Action:

Retrieve a card from the trash pile and place it in your discard pile.

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Nullwave Satellite

Persistent Effect:

Down Arrow Action/launch effects of any cards triggered by your opponent in the action row below this card are Negated.

End of round:

Power Token Accumulate 1 Power Token.

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Targeting Satellite

Persistent Effect:

2xMissile Double Damage of Missile Cards you fire from this space.

End of round:

Power Token Accumulate 1 Power Token.

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Orbital Heist

Action:

Select any Satellite in orbit in the space above this card, and move it to the opposite orbit row.
If there is only one satellite above this card, you must move it.

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Boost Shields

Action:

Shield +1 Shield.

If this card is trashed:

ShieldShield +2 Shields for both players.

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2
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Alien Lasso

Placement:

Draw Card Draw a card.

Action:

Choose any card downstream_OF this card in the action row and move it to the space immediately downstream_OF this card.

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Recycler Satellite

End of round:

Trash IconArrowShield For every card trashed during this round, gain 1 Shield.
-AND-
Power Token Accumulate 1 Power Token.

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Fusion Powered Missile

Action:

Damage Symbol 1 Damage
-AND-
Research PointArrowDamage SymbolDamage Symbol 2 additional Damage for each Research Point in this space.

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Rapid Launch Protocol

Action:

If triggered from space 1:
Damage SymbolDamage SymbolDamage Symbol 3 Damage and place on top of your draw pile.
Otherwise:
Damage Symbol 1 Damage.

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Advanced Shield Boost

Action:

If last card placed by you this round:
Shield Gain 3 Shields.
Otherwise:
Shield Gain 2 Shields.

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Vaporizer Satellite

End of round:

Power Token Accumulate 1 Power Token.
-AND-
Trash Icon Optionally, you may trash one of the cards you played this round.

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Disco Special Forces

Action:

Damage Symbol 1 Damage.
-AND-
Power TokenPower TokenPower TokenArrowDamage Symbol For every 3 Power Tokens you have in play, do 1 additional Damage.

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1
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Alien Shield Tech

Action:

Shield +1 Shields
Down Arrow Negate the action/launch effects of the card in the next space.

If this card is trashed:

End the round immediately.

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Operate The Device

Action:

Initiate a Draft Cycle.
Choice:
Pick a card from the draft cycle and place it on top of your draw pile.
-OR-
Research Point Do not pick a card. Gain 1 Research Point.

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Alien Bomb

If this card is trashed:

Do 4 Damage to both players and trash every card in the action row and in both orbit rows. Immediately end the round.

This card does not trash itself.

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2

Time Split

Placement:

Cards may only be placed downstream of this card for the rest of the round.

Action:

Trash Icon Trash this card.

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2

Time Swap

Placement:

First:
Retrieve a card from the trash and place it in your discard pile.
Next:
Trash a card from your discard pile.

Action:

Trash Icon Trash this card.

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1

Time Travel

Placement:

Draw Card Draw a card.
You may choose a card adjacent to this card and move it to the last space in the action row.

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1
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Black Hole

Action:

Trash Icon Trash the card(s) in the next space immediately. They do not trigger action/launch effects.
-AND-
Trash Icon Trash this card.

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2
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Jamming Signal

Placement:

Down Arrow Choose a card in the action row and flip it face down. This card is Negated for the remainder of this round.

Action:

Trash Icon Trash this card.

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1

Alternate Dimension

Placement:

Draft Cycle. Choose a card and place it on top of this card. Trigger placement effects now.

Action:

Trash Icon Trash any card(s) still on top
of this card.

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2

Temporal Recall

Placement:

Choose a card from the trash pile, and place it on top of this card. Trigger any placement effects now.

Action:

Trash Icon Trash this card and any card(s) still on top of it.

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1

Wrinkle in Time

Placement:

Swap the places of any two adjacent cards in the action row.

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2

Fast Forward

Action:

Skip the remaining cards in the action row and end the round. Trash Icon Trash this card.

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Satellite Superposition

Placement:

Select any two satellites in orbit, and swap their places.

Action:

Trash Icon Trash this card.

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2

Altered Orbital Axis

Placement:

Down ArrowPower Token Spend half of your Power Tokens Arrow Select a Satellite currently in orbit and move it to any space in either orbit row.

Action:

Trash Icon Trash this card.

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1

Timeline Reversal

Action:

The cards in the action row downstream of this card are rearranged in reverse order.

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Alternate History

Placement:

Choose a card from the trash pile, and add it to your discard pile.

Action:

Trash Icon Trash this card.

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1

Portal Through Time

Placement:

Switch any card upstream_OF this card with any card downstream_OF this card in the action row.

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2

Multiple Timelines

Placement:

Shuffle all trashed and cycled cards into the main deck. Do two Draft Cycles. Place one of your chosen cards on top of this card and the other on top of your draw pile.

Action:

Trash Icon Trash this card.

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Blueprint Delivery

Action:

Alien TechArrowResearch Point Gain 1 Research Point for each Alien TechAlien Tech Card in the action row downstream_OF this card.

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Bribe

Action:

The card in the space immediately downstream_OF this card plays as if it were played by the opposite player until the End of Turn phase.

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Secret Agents

Action:

Down ArrowResearch Point Opponent loses all Research Points on this space.

"We found the mainframe. Breaking in now."

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Hacked Guidance System

Placement:

Select any Satellite in either orbit row and move it to the opposite orbit row in the same space.

Action:

Place this card in your opponent's discard pile.

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Disco Barrage

Action:

Power TokenArrowDamage Symbol Do Damage equal to the Power Token differential between you and your opponent.
(Your Power Token count - Opponent Power Token count. Does not go negative.)

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Guided Missile

Action:

Damage SymbolDamage Symbol 2 Damage.
-AND-
SatelliteArrowDamage Symbol For every Satellite in your orbit row, do 1 additional Damage.

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Heat Seeking Missile

Action:

Damage Symbol 1 Damage.
You may choose an adjacent space for this missile to fire to. Ex. if this card is in space 2, you could shoot down a satellite in space 1, 2 or 3.

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Reassign Engineers

Action:

Down ArrowShieldArrowResearch Point Lose 5 Shields and Gain 2 Research Points.

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Siphon Energy

Action:

Down ArrowMissileArrowResearch Point If the card immediately downstream_OF this card is a Missile Card, Negate its effects and gain 1 Research Point for every point of Damage it would have done.

Trash Icon Trash this card.

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Disassemble Tech

Action:

Trash IconAlien TechArrowResearch Point Choose an Alien TechAlien Tech Card in your hand, and trash it. Gain Research Points equal to the value of the card trashed. If you do not, nothing happens.

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Experimental Shield

Action:

Research PointArrowShield Gain 1 Shield for every Disco TokenResearch Point you have.

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Emergency Shield Reserve

Placement:

Down ArrowResearch PointArrowShieldShield Choose some number X Disco TokenResearch Points up to the number you have. Lose X Research Points and gain X * 2 Shields.

Action:

Trash Icon Trash this card.

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Stealth Operation

Placement:

Draw CardDraw Card Draw 2 cards.
The next card you place may be placed face down. It must be revealed if it is triggered in the Action Phase.

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Metal Worm

Action:

Opponent choice:
Trash Icon Trash a SatelliteSatellite from their hand to trash this card.
-OR-
Damage SymbolDamage SymbolDamage SymbolTake 3 Damage.

"The worm always gets fed one way or another."

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Teleport Satellite

Start of round:

Draw Card Draw a card.

End of round:

Power Token Accumulate 1 Power Token.

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Planetary Spin Surge

Action:

Launch into opponent's orbit row. Opponent becomes the owner.

Persistent Effect:

Trash any Satellites this card comes into contact with.

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Orbital Command Center

End of round:

Retain Card Retain a card in your hand for the next round.
-AND-
Power Token Accumulate 1 Power Token.

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Vacuum Satellite

Orbit Action Effect
Before Action Row:

Trash IconAlien TechArrowResearch Point Trash any Alien TechAlien Tech Cards in the space below this card before they trigger action effects. Gain Research Points equal to their value.

End of round:

Power Token Accumulate 1 Power Token.

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Disco Amplifier Satellite

Persistent Effect:

Power TokenArrowPower TokenPower Token When you place a Power Token on this card gain an additional Power Token on this card.

End of round:

Down ArrowPower Token You must Spend a Power TokenPower Token from this card if there are any.

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Orbital Disco

End of round:

Power TokenPower Token Accumulate 2 Power Tokens.

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Space Mine

Action:

Launch into opponent's orbit row. Opponent becomes the owner.

Persistent Effect:

Trash Icon If this card comes in contact with any SatelliteSatellites, trash this card and any Satellites in the space with it.

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Research Beam Satellite

Persistent Effect:

Research Point Double the output of any of your Research PointResearch cards triggered beneath this card.

End of round:

Power Token Gain 1 Power Token on this card.

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Broadcast Repeater

Orbit Action Effect
After Action Row:

Transfer a Power TokenPower Token from any card you have in play to any other card.

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Spreadsheet Error

Action:

Opponent choice:
Trash Icon Trash an Alien TechAlien Tech Card from their hand to trash this card.
-OR-
Choose 1 Disco TokenResearch Point and lose it.

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Computer Virus

Action:

Opponent choice:
Shield Lose 3 Shields to Trash IconTrash this card.
-OR-
Draw CardTrash Icon Draw a card and trash it.

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Orbital Defense Dome

Action:

Trash Icon Select a Satellite in orbit and trash it.
Trash Icon Trash this card.

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Sabotage Research

Action:

Trash IconAlien TechArrowResearch Point Choose an Alien TechAlien Tech Card in your hand, and trash it. Opponent loses Research Points equal to the value of the card trashed. (Opponent chooses which points to lose.)

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Hired Assassin

Placement:

Transfer up to 3 of your Power TokenPower Tokens to this card.

Action:

Power TokenArrowTrash Icon Spend 3 Power Tokens from this card to choose a card in the action row and trash it immediately.

"The dorks never saw me coming."

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Massive Extractor

Action:

Take 10 cards from the top of the draft deck. Choose 1 of them and place it on top of your draw pile. Your opponent chooses one of the remaining 9 to place on top of their draw pile. trash the other 8.
Trash this card.