STARLIGHT_ORDNANCE
Felicity Guns
Starlight Ordnance
:Launch a Missile from this space and launch another Missile from the next action space if there is one."Hit 'em with the double tap."
Long Range Missile
Starlight Ordnance
:Choose one of the next two action spaces and launch a Missile from that space.Time Manipulation Lab
Starlight Ordnance
:Optionally, place a card from your hand on top of your draw pile.
:Gain 1 Research Point.Operate The Device
Starlight Ordnance
:Initiate a draft. Choice:1. Choose a card and place it on top of your draw pile.
2. Do not pick a card. Gain 1 Research Point.
Hole in Time
Starlight Ordnance
:Retrieve a card from the trash pile, and place it in this action space. Do not trigger placement effects. Trash this card.
Teleport Satellite
Starlight Ordnance
:
Draw a card.FUNKOVICH_LABS
Dr. Blazimir Funkovich
Funkovich Labs
:Gain 1 Research Point. If triggered from space 1 => Place this card on top of your draw pile.
Wormhole
Funkovich Labs
:
Draw a card.
:Optionally, move the card in the next action space to the end of the action row.Research Satellite
Funkovich Labs
:Gain 1 Research Point.Intercept
Funkovich Labs
:Choose one of the next two action spaces. Negate the action effects of the card in it.Future View Satellite
Funkovich Labs
:During drafts, owner looks at 2 additional cards.Missile Defense System
Funkovich Labs
:Trash the next Missile card triggered by your opponent this round. Trash this card.
:Blowback.FLEET_1337
Zandra Haxwell
FLEET_1337
:If there are any Research Points in this column, switch one of them to the opposite player."I'm in your system. Way in."
Experimental Teleporter
FLEET_1337
:Optionally, swap the cards in the next two action spaces. Negate the action effects of the card in the next action space.
Quantum Teleport
FLEET_1337
:
Draw 2 cards. If this card is placed between two action spaces, swap their contents.Warp Satellite
FLEET_1337
:Owner may do an additional draft after each round.Smash and Grab
FLEET_1337
:Trash any Alien Tech Card in the next action space and gain Research Points equal to the value of the card trashed.Guided Missile
FLEET_1337
:Launch 2 Missiles. gain Research Points equal to the value of any Alien Tech cards trashed by these Missiles.CHURCH_OF_TIME
Cassandra Moonloop
Church of Time
:Retrieve two cards from the trash pile and add them to your hand.
:Trash this card."I bet I've died more times than you have."
Rapid Launch Protocol
Church of Time
:If triggered from space 1: => Launch 3 Missiles. Otherwise => Launch a Missile.
Black Hole
Church of Time
:Trash the card in the next action space. It does not trigger action effects. Trash this card.Recruit from the Past
Church of Time
:Retrieve up to two cards from the trash pile, and place them in your discard pile. Shuffle your discard pile into your draw pile."You boys looking for a little bit of adventure?"
Disassemble Tech
Church of Time
:Trash an Alien Tech Card from your hand. => Gain Research Points equal to the value of the card trashed.Vaporizer Satellite
Church of Time
:Optionally, trash this card. => Trash the card in the action space in this column.RADIO_NEBULOVE
Frankie Nebulove
Radio Nebulove
:Generate 2 Power Tokens."Coming to you live from Club Disco Infinity, it's Frankie Nebulove, and it's time to groove!"
Launch Missile
Radio Nebulove
:Launch a Missile. Generate 1 Power Token.Buffer Satellite
Radio Nebulove
:Satellites stacked with this card may not be selected or hit with missiles.
:Blowback.Powered Research Satellite
Radio Nebulove
:Gain 1 Research Point for every 2 Power Tokens on this card.Wrinkle in Time
Radio Nebulove
:Swap any two adjacent action spaces.Wide Net
Radio Nebulove
:Negate the action effects of cards in the next two action spaces.OUTER_RING_TRADING_COMPANY
Captain Blackstar
Outer Ring Trading Company
:Generate 1 Power Token.Power Boosted Lab
Outer Ring Trading Company
:
:Gain 3 Research Points.Disco Missile
Outer Ring Trading Company
:Launch a Missile.
:Launch an additional Missile for every Power Token on this card.The Broker
Outer Ring Trading Company
:
:Transfer all Power Tokens from any card in play to any other card in play.Orbital Heist
Outer Ring Trading Company
:Select a Satellite in orbit in this column, and move it to the opposite orbit row. If there is only one satellite in this column, you must move it.
Massive Extractor
Outer Ring Trading Company
:Take 10 cards from the top of the draft deck. Choose 1 of them and place it on top of your draw pile. Trash the other 9.Trash this card.
Basic Research Cards
Disco Science Lab
:Gain 1 Research Point. Generate 1 Power Token."Based on my calculations, the time waves can be controlled by the beat."
Alien Research Cards
Blueprint Delivery
:Gain 1 Research Point for each Alien Tech Card in the action row downstream of this card.Research Cards
Split the Atom
:If this card is owned when it is trashed, owner chooses a space to gain 2 Research Points. Blowback.
Broadcast Lab
:Gain 1 Research Point.For every 2 Power Tokens in this column, gain 1 additional Research Point.
Fusion Research Lab
:Gain 1 Research Point. Spend any number of Power Tokens. Gain an additional Research Point for every 3 Power Tokens spent.
Corrupt Research Cards
Secret Agents
:Opponent loses all Research Points in this column. Trash this card."Their top scientists are all here tonight. How convenient."
Sabotage Research
:Trash an Alien Tech Card from your hand. => Opponent loses Research Points equal to the value of the card trashed.Misinformation On the Radio
:
:Opponent loses 1 Research Point for every Power Token on this card.Alien Tech Cards
Portal Gun
:Choose an action space and swap it with this action space.Butterfly Effect
:
Draw a card.
:Choose any two adjacent action spaces downstream of this card and swap their places.Temporal Tether
:
Draw a card.
:Choose any downstream action space and move it to the next action space.Alternate Dimension
:Initiate a draft. Choose a card and place it in this action space. Trigger placement effects now. Trash this card.Fast Forward
:Trash this card and end the round immediately.
:Reset the draft deck.Timeline Reversal
:Rearrange the action spaces downstream of this card in reverse order.
:Reset the draft deck.Portal Through Time
:Choose any upstream action space and any downstream action space and swap them.Multiple Timelines
:Reset the draft deck. Do two drafts. Choose both cards. Place one in this action space and the other on top of your draw pile. Trash this card.EMP Blast
:All Power Tokens are removed from the board. Trash this card.
:Reset the draft deck.Omega 13 Device
:Trash this card.Satellite Manipulation Cards
Altered Orbital Axis
:Select a Satellite currently in orbit and move it to any space in either orbit row. Trash this card.
Hacked Guidance System
:Select a Satellite in orbit in this column and move it to the opposite orbit row.
:Place this card in your opponent's discard pile.Orbital Defense Array
:Select a Satellite in orbit and trash it. Trash this card.
:Blowback.Orbital Miscalculation
:Select any Satellite in orbit and move it to this column. It stays in its current orbit row.Satellite Superposition
:Select any two satellites in orbit, and swap their places.
:Trash this card.Shield Cards
Negate Cards
Jamming Signal
:Choose a card in the action row and flip it face down. This card is negated for the remainder of this round.
:Trash this card.Reverse Cards
Silo Infiltration
:Next Missile launched by opponent is reversed.Bribe
:The card in the next action space plays as if it were played by the opposite player until the end of the action phase.Intersecting Timelines
:Trash the card in the next action space. Choose a card from the trash pile and put it in the space. Do not trigger placement effects. Ownership does not change. Trash this card."Uhh... How did I get here?"
Transfer Cards
Spark Plug
:Generate 1 Power Token.
:Transfer a Power Token from any card in play to any other card in play.Laser Transfer Array
:Transfer a Power Token from any card in play to any other card in play.Power Token Cards
Power Surge
:
Draw 2 cards.
:Generate 1 Power Token.Satellites
Defense Network Satellite
:You may move this card to any orbit space.
:Blowback.Time Hacker Satellite
:Discard a card from your hand. =>
Draw a card.Nullwave Satellite
:Your opponent may not place cards in this column.Time Travel Satellite
:For every 3 Research Points you have,
Draw a card.Fusion Drive Satellite
:Spend any number of Power Tokens. For every 2 Power Tokens spent,
Draw a card.Hypercomm Array
:Any time you gain Research Points, gain 1 Research Point in this space.Energy Defense Satellite
:Any time you would take damage you may trash this card to block damage for this rest of the round.Data Interceptor Satellite
:Any time a Research card is triggered in this column, gain a Research Point.Broadcast Repeater
:Transfer a Power Token from any card in play to any other card in play.Disco Amplifier Satellite
:For every Power Token placed on this card, generate a Power Token.Orbital Disco
:Generate 2 Power Tokens and place them on this card.Anomaly Detector Satellite
:Whenever a card is retrieved from the trash pile, optionally spend 2 Power Tokens to gain a Research Point.Observation Satellite
:When an Alien Tech card is trashed, optionally spend 2 Power Tokens to gain Research Points equal to the value of the card trashed.Unstable Solar Reactor
:Optionally, trash this card => Generate 3 Power Tokens.Power Discharge Satellite
:Gain 1 Research Point for every Power Token transfered from this card.Time Surge Satellite
:For every 2 Power Tokens on this card,
Draw a card.Offensive Satellites
Planetary Spin Surge
:Trash any Satellites stacked with this card.Space Mine
:If this card is ever stacked, trash this card and any Satellites stacked with it.
:Move this card upstream one space.Opponent Choice Cards
Stealth Cards
Cloaking Satellite
:Any card you place in this column may be placed with stealth.Stealth Operation
:
Draw 2 cards. The next card you place may be placed with stealth.
Card Search Cards
Base Ship
:
Draw 2 cards.
:Option for an additional draft at the end of this round.Destruction Cards
Hired Assassin
:
:Choose a card in the action row and trash it immediately."The dorks never saw me coming."
Alien Bomb
:Trash every card in the action row and in both orbit rows. Immediately end the round.Trash Access Cards
Message to the Past
:Retrieve a card from the trash pile and place it on top of your draw pile.Time Swap
:Retrieve a card from the trash pile and place it in your discard pile. Then, trash a card from your discard pile.
:Trash this card.Temporal Recall
:Retrieve a card from the trash pile, and place it in this action space. Trigger placement effects now. Trash this card.Alternate History
:Retrieve a card from the trash pile, and add it to your discard pile.Trap Cards
Missile Cards
Fusion Missile
:Launch a Missile. Launch an additional Missile for every 2 Research Points in this column.Heat Seeking Missile
:Launch a Missile.You may choose an adjacent column for this Missile to fire to.
Enhanced Missile Tech
:Launch a Missile. Spend any number of Power Tokens. For every 2 Power Tokens spent, launch an additional Missile.
"I hope they're looking for some hot stuff."
Precision Strike
:Move this card to space 1 or space 6.
:If triggered from space 3 or 4 => Launch 4 Missiles.